Benefits of Solo Player Games

Therapy doesn’t always happen through words. Sometimes it happens in moments of challenge, focus, and fun which is a great opportunity for solo player games to come in.

At PlaySpace, we've built a growing collection of over 20 single-player games designed to engage clients across ages, abilities, and interests. These games aren’t just for passing time, they’re crafted with therapeutic potential in mind. Whether it’s problem-solving, emotional regulation, or motor coordination, each solo player game supports meaningful skill-building in a way that feels natural and fun!

By Sophia Buu
Customer Success Team

What Are Solo Player Games on PlaySpace?

These are games designed to be played alone, without the pressure of competition or social interaction. Each game offers a different challenge and you can choose games by difficulty level (easy, medium, advanced) and style (like “Action,” “Brain Game,” or “Art”). That means you can select the games that meet your client exactly where they are.

Here’s a quick snapshot of a few favorites:


There’s also space for quieter play with our Coloring Book, MatchThree, and Memory Game that each offer calming, repetitive engagement for clients who benefit from structure and predictability.

Why Single-Player Games Work in Therapy

1. Self-Paced Exploration: Solo games let clients move at their own speed. There’s no time limit unless it’s built into the game, and even then, clients can pause or restart as needed. This creates a sense of safety and control which can be essential for client-centered care.

2. Focus and Flow: When a client finds a game they click with, they often enter a state of deep focus—sometimes called “flow.” This can reduce anxiety, increase concentration, and create a natural space for co-regulation in session.

3. Supports Skill Building: From visual-motor coordination to problem solving and emotion regulation, the therapeutic gains are often embedded in the gameplay. For example, a game like Pipes encourages patience, logic, and sequencing, while Headbutt involves timing, persistence, and adaptive frustration coping.

4. Accessible and Low-Stress: Not every client is ready to talk. Some feel overwhelmed, overstimulated, or just plain tired. Games offer a way to still “do the work” in a low-demand format. It’s therapeutic work in disguise.

A Tool, Not a Distraction

Therapists might wonder: Aren’t games just a way to avoid the hard stuff? Not necessarily. Solo player games give us insight into a client’s problem-solving strategies, tolerance for failure, emotional regulation, and motivation which are all involved in the process of building rapport.

When used intentionally, games become bridges:

What’s Next?

We are constantly brainstorming and developing new games, based on therapist feedback and clinical needs. Whether you're working with a child who needs motor skills support or an adolescent who shuts down in traditional talk therapy, there's a solo game that can help you meet them where they are and move forward together.

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